using Weapons.Components.ComponentData.AttackData;

namespace Weapons.Components.ComponentData
{
    public class WeaponSpriteData : ComponentData<AttackSprites>
    {
        //[field: SerializeField] public AttackSprites[] AttackData { get;private set; }

        protected override void SetComponentDependency()
        {
            ComponentDependecny = typeof(WeaponSprite);
        }
    }
}